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TeeMee123

91 Game Reviews

21 w/ Responses

The clouds are sideways

- 3-9 can be done in 38 moves not just 42 (par). 3-5 "preparation can be done in less than 92, not just 106. 3-6 can be done in 54 moves not just 60. 3-7 can be done in 109 not just 119.
- There should be a "par" but also a "perfect" score.
- It's possible to run a boulder over and past a duckling.
- The "copy and paste" level, level 3-4, and 3-7 "stuck adrift", were really difficult to just complete and would present a challenge to someone just trying to complete all levels, not just get par. Simply completing other levels ignoring meeting par is very easy.
- I think the trees would be better without the black border. The duck's feet have an incomplete black border.
+ Really fun and nice looking game.
+ Many fun game mechanics.
+ Lets many players get through the whole game (apart from the two aforementioned levels), while giving more experienced players a fun challenge through meeting par.
+ No RNG
+ Fast paced, not boring at any moment.

I like the frog, the sounds, and the art.
Could do with some extra mechanics other than just jumping, dashing and death. The delay for jumping after landing from a fall was a bit irritating for me but probably not for the average player.

Seems interesting but a bit too similar to other games I've played like starsector for me to enjoy it. It does seem like a polished game I would have enjoyed with a fresh mind though and shows great passion compared to most other games on this site. You should think about how to add to it an extra twist compared to existing games.

Pixel Art: Make it consistent. Don't mix it with non pixel art, and avoid scaling pixel art size by any multiple other than 2, or pixels become rectangles.
Background: Could have had more detail than blue screen.
Story: Is a thing.

Game was kinda fun though for a few minutes, and it's got all the mechanics for a solid platformer if more polish and work on art was given. Bare in mind, you can easily do all the art yourself and keep it polished if you simplify it to 2-3 colours and more pixilation.

juanfilix responds:

Thx for your a appreciation TeeMee yeah
I really wanted to upload the game as soon as possible and that is why some sprites do not match the pixel art style, I will correct all this in the next week and add details to the background as you say, if you give me 5 stars after the update that would be amazing thank you very much!

A few notes:
At 100% zoom in my browser, some of the pixels were skewed into rectangles which never looks great.
The state thing wasn't really needed, it could just decide to do an attack if you do an action at an enemy, otherwise move.
Monsters should also provide a threat somehow.

Level 10 was very hard for me compared to all the other levels. Kept getting 1 move away.
Very fun game though!

Nice engine and guns but could do with changing background and enemies

Poison and slowness don't seem so great.
I get best result using one tower on each level, upgrading it as much as I can, with 1 range and maximum possible speed, fire, and lastly tesla.

Interesting looking back on this game from 2008, clearly a massive project, and the game is polished.
As someone else pointed out, the resistance system is very complex, and I still can't work out what leads some creeps to be resistant to some treatments. Does each species gain resistances to certain types of antibiotic, or certain categories of them, or is it set in stone for the species?

Joined on 1/30/15

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